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Hifi rush art
Hifi rush art











hifi rush art

I also knew that we were a studio that was getting known for their horror games after Evil Within 2, we knew we were making Ghostwire, which was still taking its form, but obviously had those horror-esque tones or spooky tones going for it. I mean, this was specifically a project I wanted to do for a long time. What pushed you to go in such a wildly different direction for this? You did touch on this a little bit, but obviously Hi-Fi Rush is very, very different from previous Tango games. Once it went live, then we can finally take a sit back and just watch what’s happening. Like “I can play it now! Like what?” and then luckily you could kind of, because we were internally making sure that it actually went live. We woke up and checked like “okay I think we’re okay” and we’re watching it and it was just cool to see it just happen and then we were immediately watching people’s reactions. So we’re just like waking up, we’re tired and we’re watching the stream and we’re like “it didn’t leak”. So that was really cool but remember it was like 5am here.

hifi rush art

But luckily no art came out so no one knew what it looked like or what it was about. We know that people were kind of really you know, digging in I think too that developers conference hoping for something more and we’re like “oh please don’t find out about this” because that’s just the crux of what we think is cool about this announcement.Īnd then stuff kind of did, I think the name came out.

hifi rush art

It wasn’t so much the minutes, it was like the weeks before because I think we’re just afraid that it would leak and we didn’t want it to leak. In the minutes before the presentation, how nervous were you about showing this off, knowing that it was going to be available pretty much immediately after? And like we’re talking about internally I think it went off as great as it possibly could have happened. So you know, they had their idea of putting it out, surprising people, removing any sort of question of can a team that made horror make a hoppy action game to the music by just making it available immediately. Note: Some questions and answers in this interview have been edited for clarity. We sat down with Hi-Fi Rush director John Johanas to chat about the game, how the idea of a surprise release came about, and why a studio best known for horror games ended up making a cartoon rhythm game.

hifi rush art

It was similarly reviewed positively by critics, with an aggregate score of 89/100 on review score aggregator website Metacritic. The bright and colourful game was also a massive departure from previous games from the developer, Tango Gameworks, which previously worked on horror games like The Evil Within 2 and Ghostwire Tokyo.ĭespite all this, the game became an instant hit, with the announcement trailer being viewed on YouTube hundreds of thousands of times, and the game attracting thousands of positive reviews on Steam. Being shown alongside established franchises like Minecraft and The Elder Scrolls, there was a very real chance that it would have flown under the radar. The surprise game headlined the Xbox presentation, but it was far from a sure hit. The cartoon-styled rhythm action game Hi-Fi Rush had everyone talking after it was both announced and released in an Xbox presentation late last month.













Hifi rush art