

- MINECRAFT XPADDER PROFILE MOD
- MINECRAFT XPADDER PROFILE ANDROID
- MINECRAFT XPADDER PROFILE CODE
- MINECRAFT XPADDER PROFILE LICENSE
MINECRAFT XPADDER PROFILE CODE
We've got to be very careful not to distribute any of the original Minecraft code however. We're going to cleanup the Minecrift code, move all of our stuff (as much as is possible) into our own source files and open source that. If I do decide to go the DIY route, you can bet your eyeballs there will be support for DIY kitsĮxactly. Then again, I'm still wavering back and forth whether I should pull the trigger on a Rift DevKit. It should be easy enough to override that stuff with manually set HMD parameters, but it isn't on the top of our priority list.

We can work with you to get what you need integrated, but right now we rely pretty heavily on the Rift SDK for doing the viewport/eye render parameters etc. You'd be of course welcome to add support and submit patches back.
MINECRAFT XPADDER PROFILE LICENSE
Mabrowning wrote:Croccy22, we're getting ready to release the code under an LGPL license as soon as it is cleaned up a bit. In particular, I'm running on Linux, so I'm afraid thats a no-go (at least from me). NET and Windows only Minecraft is cross-platform. Then again, maybe I'm reinventing the wheel and we should make use of FreePIE with Java bindings or something that already exists. The interface right now is called IOculusRift, but if we do accept changes into mainline JRift (or my mainline, anyway) to turn it into something a little more tech-agnostic, we could probably split/rename the interface to IHeadOrientationProvider and IEyeMatrixProvider. The interface seems to be generic enough that any HMD with roughly equivalent feature set could implement it and swap support into Minecrift. I'm already writing a Razer Hydra implementation that would allow me to strap one of those on and get head-tracking that way. We're using JRift, which currently has a very simple abstraction layer for a provider of Pitch/Yaw/Roll head orientation as well as support for computing eye projection and transform matrices for left and right viewports. I wasn't planning on writing any abstraction layers, just that Minecrift's interface would be loosely coupled to Oculus' implementation. I had been on the fence about building my own HMD, but I bit the bullet and ordered a Rift DevKit.
MINECRAFT XPADDER PROFILE ANDROID
I've done java programming and written Android software etc but wouldn't know where to start in doing something like this.Ĭroccy22, sadly, I think we miscommunicated. I'm not sure if I have the knowledge to implement it myself. And if this was implemented then using freepie people using android/iphone/trackir/ahrs etc could all emulate the chosen input method. I would imagine at least one of the Inputs that Freepie supports would support JAVA.
MINECRAFT XPADDER PROFILE MOD
You also could just ask him to provide the source of his mod so you can add support yourself. You should ask Stella to integrate support for your tracker into the mod. It should be easy to integrate if the SDK of your tracker supports Java (or has a Java wrapper.) This way all the DIY rifts could work with this as well as the official dev kit. How much effort would it take for minecrift to support another type of HeadTracking alongside the Rift? Anything that has a plugin for freepie (TrackIR seems easy enough). I already have mine emulating the Track IR using the freepie plugin but Freepie can't emulate the oculus (yet?). Have been reading loads of stuff but it looks life if this supported any other tracker apart from the Oculus one then using Freepie would allow all headtrackers to work. Think a big part of the immersion comes from being able to tilt your head. Mouse emulation should also be pretty simple from what I can see. Croccy22 wrote:Yeah I'm pretty sure the warping/3d is adjustable enough to get working.
